In Wizard101, a “steal card” refers to a specific type of spell that allows a wizard to remove a positive charm or ward from an enemy and apply it to themselves. For example, a wizard might use such a card to transfer a damage boost enchantment from an opposing monster to their own character, thereby diminishing the enemy’s offensive capability while simultaneously strengthening their own.
The strategic value of these cards lies in their ability to turn the tide of battle. Successfully appropriating beneficial effects from opponents denies them increased power or protection. This action not only weakens the adversary but also enhances the user’s own tactical position. Their presence represents a significant element in advanced combat strategies within the game.