Wartales, a medieval open-world tactical RPG, relies on a graphics API called OpenGL for rendering its visuals. This API functions as a software interface that allows the game to communicate with the computer’s graphics processing unit (GPU). It translates the game’s graphical instructions into commands the GPU can understand, resulting in the images displayed on the screen. For example, the textures of armor, the lighting effects in a forest, and the animation of characters in combat are all rendered using this technology.
The choice of OpenGL offers several advantages. It is a cross-platform API, meaning the game can be developed once and deployed on various operating systems, simplifying development and maintenance. Furthermore, it is a widely supported and mature technology, ensuring compatibility with a broad range of hardware. Its established nature facilitates optimization and debugging, improving performance and stability. Using this technology contributes to achieving visually appealing and engaging gameplay.