Excessive audio levels in sound design, whether in film, games, or other media, commonly result in what is perceived as discomfort or distortion. The specific term used to describe this phenomenon varies based on context, but the concept consistently relates to exceeding acceptable or desirable sound pressure levels. For instance, an explosion in a film, if mixed at too high a gain, can overwhelm other sonic elements and create an unpleasant listening experience.
Managing audio volume is critical for audience engagement and preventing listener fatigue. Historically, techniques for controlling dynamic range, the difference between the quietest and loudest sounds, have evolved from manual mixing techniques to sophisticated digital signal processing tools. Properly balanced audio ensures clarity, preserves detail, and prevents distraction from excessive loudness.